Article

From:
To:
Moritz Beutel
Subject:
Re: What do you think about this
Newsgroup:
embarcadero.public.delphi.non-technical

Re: What do you think about this

> ugh. Where did you take this from?

 From the hints that they would be surfaced as FMX components, and that 
it's what the old VGScene component for that or "NakeyMonkey" do.

If you want to make native controls part of the FMX scene graph, ie. allow them to be rotated or overlayed by other FMX components f.i., it means they have to be rendered as textures, which in turns drastically reduces your implementation options.
If you don't place them in the scene graph, then it means native components would appear in front of any other FMX component, since FMX is basically just a bunch of vector components rendering to a single native component (a DirectX or OpenGL viewport). But that wouldn't be very clean as the native components could then lag or head other updates in the FMX viewport.
This is different from the VCL, where components are native components that may hold visual subcomponents (TGraphicControl), and where that allows to mix-n-match more freely between native and non-native components, without compromising the native components.
Eric
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Originally created by
Tamarack Associates
Thu, 19 Sep 2024 21:36:34 UTC
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