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vikosh maha
wrote
on 01-Aug-2012:
http://www.deltics.co.nz/blog/?p=936
David Intersimone "David I" on August 1, 2012 at 09:06
The team is working to surface native controls for FireMonkey on each platform. Then developers will have the choice to use vector drawn components in their projects across all platforms – or to choose to have native controls on each specific platform. More to come when additional FireMonkey capabilities are completed.
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Mike Margerum
replied
on 01-Aug-2012:
On 8/1/12 8:40 AM, vikosh maha wrote:
(snip)
I think until i can use native iOS viewControllers that firemonkey wi
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Mike Margerum
replied
on 01-Aug-2012:
lets try that again lol.
I think until i can use native iOS viewControllers that firemonkey will
be useless to me on iOS.
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Dominique Willems
replied
on 01-Aug-2012:
vikosh maha wrote:
(snip)
This existed in the original VGScene library under the name
TNonVGLayout. You placed this layout on your form and connected a VCL
component to it. It would then rotate, scale, etc., just like a native
VG component (IIRC).
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Chris Rolliston
replied
on 01-Aug-2012:
(snip)
Personally (others may differ of course), but I'd like what was released for XE2 to be rewritten to a better standard first, with native API hooks added VCL-style as appropriate (e.g., TCanvas exposing a Handle property typed to CGContextRef on OS X, etc.).
That said, having recently had the misfortune to use a dog of a QT application on the Mac, I hope 'native controls' isn't a codeword for 'son-of-CLX'...
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Eric Grange
replied
on 01-Aug-2012:
(snip)
+1, building on shaky foundations is only asking for trouble later on.
(snip) Apparently it's not, they seem to be aiming for repeatedly copying the
surface of hidden native controls so they can be made visible in the FMX
scene-graph. If so, this would be more of a dirty hack and a recipe for
performance troubles and graphical glitches in the long run IMHO.
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Kim Madsen
replied
on 01-Aug-2012:
"Dominique Willems" skrev i meddelelsen
news:✉forums.embarcadero.com...
(snip)
Its not exactly the same I suspect.
The NonVGLayout thingy constantly copied the graphical surface of the
component, to be able to rotate etc. The original component still floated
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Markus Humm
replied
on 01-Aug-2012:
Am 01.08.2012 14:40, schrieb vikosh maha:
(snip)
One less argument for Joanna...
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Quentin Correll
replied
on 01-Aug-2012:
Joanna,
(snip)
Squeaky wheel gets the grease.
--
Q
08/01/2012 10:52:15
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Joanna Carter (Team OOAD)
replied
on 01-Aug-2012:
Le 01/08/12 17:47, Markus Humm a écrit :
(snip) Maybe my "complaining" finally struck home that there was something
missing in the original approach?
After all, it was my comments on Simon Choi's excellent efforts that earned me a reprimand from Embarcadero.
Joanna
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Van Swofford
replied
on 01-Aug-2012:
Quentin Correll wrote:
(snip)
And just because they lop your head off for saying something doesn't
mean they don't recognize that you were right. :^)
--
Cheers,
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Joanna Carter (Team OOAD)
replied
on 01-Aug-2012:
Le 01/08/12 20:00, Van Swofford a écrit :
(snip)
How does that song go?
"Wide-eyed and headless, I've gone and done it again…"
;-)
Joanna
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Dalija Prasnikar
replied
on 01-Aug-2012:
(snip)
Original approach was good, but in some cases native controls are better choice.
I like being able to choose what best fits my needs in any particular case, but
I do hope that the whole thing will be less buggy. Also, I do hope that FM will not
be abandoned.
Dalija Prasnikar
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david hoke
replied
on 01-Aug-2012:
wrote in message news:✉forums.embarcadero.com...
(snip)
"working to surface native controls for FireMonkey on each platform. Then
developers will have the choice..."
doesn't sound to me like abandonment...
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Quentin Correll
replied
on 01-Aug-2012:
Van,
(snip)
--
Q
08/01/2012 12:38:27
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Van Swofford
replied
on 01-Aug-2012:
Joanna Carter (Team OOAD) wrote:
(snip)
Hmm, don't recognize that one. Was it from the Beatles Butcher Album?
Or maybe from the Legend of Sleepy Hollow? :^)
--
Cheers,
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John Treder
replied
on 01-Aug-2012:
Quentin Correll wrote:
(snip)
Or maybe spit out like a watermelon seed.
--
nhoJ
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Rudy Velthuis (TeamB)
replied
on 01-Aug-2012:
Mike Margerum wrote:
(snip)
Don't know about iOS, but you can use native OS X ViewControllers on OS
X. I'd think the same should be possible with iOS too, right now.
--
Rudy Velthuis
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Dalija Prasnikar
replied
on 02-Aug-2012:
(snip)
Somehow I missed that part.
Dalija Prasnikar
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Dalija Prasnikar
replied
on 02-Aug-2012:
(snip)
I hope that is not their way.
Dalija Prasnikar
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Moritz Beutel
replied
on 02-Aug-2012:
Hello,
Eric Grange wrote:
(snip)
ugh. Where did you take this from?
--
Moritz
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Dominique Willems
replied
on 02-Aug-2012:
Moritz Beutel wrote:
(snip) He is assuming, I think, they will be using the existing TNonVGLayout
component that already existed in the original KSDev library, back in
2010.
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Eric Grange
replied
on 02-Aug-2012:
(snip) From the hints that they would be surfaced as FMX components, and that
it's what the old VGScene component for that or "NakeyMonkey" do.
If you want to make native controls part of the FMX scene graph, ie.
allow them to be rotated or overlayed by other FMX components f.i., it
means they have to be rendered as textures, which in turns drastically
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