Jens Gruschel wrote:
> > Very special case. > > It's not so special if you want to execute an image processing > operation on a multi core machine and wait for the result in the main > thread, something like (pseudo code): > > StartThreads(GetNumberOfProcessors); > WaitForThreads;
In other words stop main thread (GUI). As I aldeady said:
> > Freezing GUI is not acceptable.
> > I would like to know for sure: do I have to do Canvas.Lock or such > > the lock is unnecessary? > > Then you have to use locking.
OK, thank you for explanation. -- Alex